Also, i would really like the backspace attacking to work again. That was the main way I used to attack and level up. It used to refresh the page automatically so the dead ninja will not remain on the page and show as being alive still
Uhh maybe making new characters that are a little more challenging for higher levels? like i attacked the dragon one and i killed it like nothing. I'm assuming that the highest "Beast" you have put up or maybe just changing the damage it does.
Have you tried using the “fight” page instead, though? I know it often looks chaotic, but that is the direction I am moving with combat, is doing it all from a single page, instead of going to the list. Part of the reason for that is because I want
now the dead ninjas remain on the page so it is hard to kill fast.. if those things can be returned I would most likely try to level up and catch up. because I dont have patience to use a mouse and keep clicking the ninja page and refreshing the page
in my opinion the first verison was the best... it had almost the exact say layout... but I could see my turns on a bar.. I dont care too much about seeing health. Also, I used to be able to hit backspace and land on ninja list and keep killing.
Yeah, getting back to the list from the "they're dead" page would be good, I'll log an issue for that. Personally, I use the fight page more than the ninja list these days, since it kinda auto-refills.
That is true. I'm actually working currently when I have time, on a refresh of the site in general, mobile friendliness will of course be part of that, I intend to generally make the changes mobile first.
you got neough NPC's setup for use you just need to tweak what they do their strength and what they have a chance to drop so that we can farm npc's and then look into adding in effects with killing ninja players after.
Hahaha, it got autocorrected. I meant: "nerfed" as in nerfing the Dim Mak's power. Essentially I would want to make it not an auto-kill. It would still exist and be powerful, certainly it would still be the most powerful offensive item in the game
The problem is it seems inconvenient having to go to a new page to check those things while you are attacking.. still no health values there...and talking in chat in inconvient compared to how it was when I used to play.. again need to click on "chat
v -- firebolt action link is broken - allows 1st action but subsequent gives this message as it automatically takes you to the skills page .. attempted firebolt on various accounts but same failure occurred ..
As far as the wiki, the point with the wiki is that stuff in the game changes, balance gets modified, new stuff is added, so the wiki may become out of date. It's great to still use it (I'd rather update the wiki than the game faq, much easier).
Stalk is a skill that results in a status effect until you next die or lose the status. Currently STALKING status increases your strength at the expense of your speed, and a slight decrease in stamina/max health.
Ki is a special/weird energy resource that you get more of for attacking stronger characters, and less or none of for attacking lower level/weaker characters. You can currently use it to heal, but the intent is to make more skills require it.
ok ill send you screenshots to the game gmail account (the forums don't seem to be active anymore) - due to the Ninjawars economy being in a depression at this time I'd hate to waste inventory but if its for the greater good sure why not ..
Phosphor powder either needs to increase in damage (not to the wallet) offensively or be brought down in price - i s'pose one could just opt to not purchase an instead purchase just shuriken bu thats besides the point
As for the forum, it's kinda dead, and I am of a mind to move towards using the facebook page as the new social discussion place, as it gets people more interested, connects with new and old players, whereas no-one especially wants to have to log in
say a raid system and a team system. have ninjas be able to joininto a group and then go through areas where you need groups of ninjas to defeat the bosses and design it so that each player has a tun to choose an ation with a count down then based on