Result for #combat

Combat visuals 2021 release!

Included in this release are: Features: - Display changes to how dueling combat outcomes are displayed. Now shows a healthbar for each combatant before and after, and how many rounds the dueling took. See: - Revive fewer ninja in each 5 minute and 1 hour revive cycle. - Slightly cleaner clan descriptions. See: - Removed some ad areas. Experimental, unreleased work: - Work towards quests. - Exploration of toggle-able experimental "all ninja levels stay at 100 health" gameplay approach (not live). For more developer details of what is in this release, see the developer release notes:

Top Health Bar!

You now get a redish health-bar at the top of the page showing your current health percent. For now, 0% is just a tiny bar, I may accent when you're dead in the future.

Release v1.8.24: Item icons, ninja difficulty ratings, & bounty.

Item icons, ninja difficulty ratings, & bounty. Changes for players: Kill points: How much you gain is based on difficulty rating, otherwise similar. Fixed sight not displaying class. Bounty now works off of your difficulty rating, not your level. Bounty is capped again at 5,000石. 32bit Images for Sushi, Phosphor Powder, Kunai, and more. Shop & other gold areas: Change dollar sign to koku symbol. Combat: Blood splatter when/if you die in combat. Use button moved to the more logical place under items, give button put above items. Account page options are still broken, sorry, they're on the list to fix. Changes for devs: Skills: Controllerified. Deity: Objectified. CONFIG: File now read by python tests. Accounts: Refactored. Signup: Nearly 100% code coverage. JS: Unit tested & lint/hinted.